Skills
Master the skills essential for hunting. Learn more about the skills available in Monster Hunter Now!
Attack
Attack Boost
Lv. 1 - Increases attack power by 50.
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Advanced Attack Boost
Lv. 1 - Increases attack power by 150 when Attack Boost Lv5+ is active.
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Peak Performance
Lv. 1 - Increases attack power by 100 when your health is full.
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Hellfire Cloak
Lv. 1 - Inflict yourself with hellfireblight at the start of a hunt, or when a certain amount of damage is dealt to a monster.
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Rising Tide
Lv. 1 - Very slightly increases attack power and defense as the hunt timer runs out.
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Burst
Lv. 1 - Landing consecutive hits in a short span of time increases attack power by 5% for 4 seconds.
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Advanced Burst
Lv. 1 - Increases attack power by 5% when Burst Lv5+ is active.
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Heroics
Lv. 1 - Increases attack power by 10% when your health drops to 29% or lower.
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Offensive Guard
Lv. 1 - Increases attack power by 10% for 10 seconds after executing a well-timed guard.
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Fortify
Lv. 1 - Increases attack power by 10% for 40 seconds each time you revive after fainting during a hunt.
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Resentment
Lv. 1 - When taking damage, attack power is increased by 10% for 15 seconds.
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Timed Charger
Lv. 1 - Increases attack power by 15% when executing a well-timed attack after performing a charged action.
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Valor
Lv. 1 - Increases attack power by 400 and fills Special Gauge by 50% when a monster roars (up to 1 time per hunt).
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Shared Sword
Lv. 1 - Increases attack power by 80 during a group hunt.
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Raw Power
Lv. 1 - Affinity decreases by 5%, but attack power increases by 100.
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Attack Efficacy
Lv. 1 - Attack power increases by 10%.
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Critical Strength
Lv. 1 - Attack power increases by 8 per 1% of your weapon's affinity.
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Reckless
Lv. 1 - Increases damage by 5%, but makes you unable to perform perfect evades.
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Sneak Attack
Lv. 1 - Increases damage by 10% when attacking a monster from behind.
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Skyward Striker
Lv. 1 - Increases the damage of aerial attacks by 15%.
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Pursuit
Lv. 1 - Increases damage dealt to a monster with a broken body part by 10%.
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Blood Cloak
Lv. 1 - Inflict yourself with bloodblight at the start of a hunt, or when a certain amount of damage is dealt to a monster.
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Resuscitate
Lv. 1 - Increases damage by 5% when you are suffering from a status ailment.
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Coalescence
Lv. 1 - Increases damage by 15% for 20 seconds after recovering from abnormal status.
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Aggressive Dodger
Lv. 1 - Any attack performed following a perfect evade has its damage increased by 20%.
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Offensive Dodger
Lv. 1 - Increases damage by 10% for 15 seconds after performing a perfect evade.
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Fighting Spirit
Lv. 1 - When the Special Gauge becomes full, damage dealt increases by 10% for 20 seconds.
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Combo Master
Lv. 1 - Increases damage dealt by 10% after performing an action multiple times.
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Special Boost
Lv. 1 - Increases the damage of Special Skills by 10%.
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Rude Awakener
Lv. 1 - Slightly increases the damage of the first attack dealt to sleeping monsters.
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Poison Exploit
Lv. 1 - Damage against monsters inflicted with poison increases by 30%.
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Paralysis Exploit
Lv. 1 - Increases damage to paralyzed monsters by 50%.
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Buildup Boost
Lv. 1 - Increases damage by 10% if poison/paralysis/sleep/blast buildup occurs when hitting a monster.
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Hunter's Unity
Lv. 1 - Increases attack power relative to the number of fellow hunters with this skill activated.
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Nergigante Avidity
Lv. 1 - Damage increased by 10%, but Special Gauge will no longer fill when attacking.
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Artillery
Lv. 1 - Increases damage of gunlance's Shelling/Wyvern's Fire, charge blade's phial attacks, sticky ammo, and wyvern ammo by 10%.
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Morph Boost
Lv. 1 - Increases damage by 5% for 15 seconds after either morphing a switch axe/charge blade, or entering/exiting Demon Mode while using dual blades.
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Morph Attack Boost
Lv. 1 - When performing morph attacks, affinity increases by 60% and damage increases by 30%.
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Final Shot
Lv. 1 - Increases the damage of the last remaining ammo/phial by 10% when using a gunlance, charge blade, light bowgun or heavy bowgun.
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Normal/Element Ammo Boost
Lv. 1 - Increases damage of Normal/Fire/Water/Thunder/Ice/Dragon Ammo by 60%.
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Blunt Force
Lv. 1 - Increases the damage of the hammer's Charged Attack and the hunting horn's Echo Attack by 15%.
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Headstrong
Lv. 1 - Damage increases by 10% after not evading for 10 seconds.
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Dauntless
Lv. 1 - Damage increases by 5% for 10 seconds after performing a forward evasion.
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Critical Range Boost
Lv. 1 - Increases damage of ammo/arrows fired at an optimal distance by 10%.
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Reflection
Lv. 1 - After successfully guarding, returns a very slight amount of damage at close range, proportional to the power of the received attack.
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Critical Eye
Lv. 1 - Increases affinity by 10%.
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Weakness Exploit
Lv. 1 - Increases affinity by 20% when attacking a monster's weak point.
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Bleeding Edge
Lv. 1 - Reduces damage received from bleeding.
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Critical Boost
Lv. 1 - Increases the damage multiplier of critical hits to 130%.
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Critical Ferocity
Lv. 1 - Reduces weapon's affinity by 10%, but grants a small chance of increasing negative affinity damage to 150%.
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Latent Power
Lv. 1 - Affinity raised by 20% and Special Gauge fill rate increased by 10% when certain conditions are met.
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Partbreaker
Lv. 1 - Increases part damage accumulated on breakable parts by 5%.
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Special Partbreaker
Lv. 1 - Increases accumulated damage upon breakable parts when using Special Skills by 20%, and fills Special Gauge by 5% each time a body part is broken.
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Slugger
Lv. 1 - Increases stun power by 10%.
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Element
Fire Attack
Lv. 1 - Increases weapon's fire element value by 50.
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Water Attack
Lv. 1 - Increases weapon's water element value by 50.
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Thunder Attack
Lv. 1 - Increases weapon's thunder element value by 50.
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Ice Attack
Lv. 1 - Increases weapon's ice element value by 50.
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Dragon Attack
Lv. 1 - Increases weapon's dragon element value by 50.
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Advanced Water Attack
Lv. 1 - Increases weapon's water element value by 200 when Water Attack Lv5+ is active.
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Advanced Thunder Attack
Lv. 1 - Increases weapon's thunder element value by 200 when Thunder Attack Lv5+ is active.
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Advanced Ice Attack
Lv. 1 - Increases weapon's ice element value by 200 when Ice Attack Lv5+ is active.
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Vital Fire
Lv. 1 - Increases weapon's fire element value by 2x your remaining health.
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Vital Thunder
Lv. 1 - Increases weapon's thunder element value by 2x your remaining health.
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Vital Ice
Lv. 1 - Increases weapon's ice element value by 2x your remaining health.
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Vital Dragon
Lv. 1 - Increases weapon's dragon element value by 2x your remaining health.
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Charge Master
Lv. 1 - Increases your weapon's elemental value by 10% and abnormal status buildup by 5% when using charged attacks.
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Critical Element
Lv. 1 - Weapon's elemental attack power increased by 30% when landing a critical hit.
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Kushala Frostwind
Lv. 1 - Reduces the effects of wind pressure/dragon wind pressure, and increases ice element attack power by 10%.
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Kirin Flashstorm
Lv. 1 - Makes it easier to get rid of paralysis and increases thunder element attack power by 10%.
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Namielle Electrowave
Lv. 1 - Reduces damage received from thunder element monsters by 10% and increases your weapon's water element value by 10%.
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Malzeno Crimsonblood
Lv. 1 - Reduces damage received from dragon element monsters by 10% and increases your weapon's dragon element value by 10%.
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Poison Attack
Lv. 1 - Increases weapon's poison buildup value by 50.
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Paralysis Attack
Lv. 1 - Increases weapon's paralysis buildup value by 50.
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Sleep Attack
Lv. 1 - Increases weapon's sleep buildup value by 50.
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Blast Attack
Lv. 1 - Increases weapon's blast buildup value by 50.
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Status Sneak Attack
Lv. 1 - Makes it ever so slightly more probable to inflict status ailment buildup when attacking a monster from behind.
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Ailment Opportunist
Lv. 1 - Your next attack with a status-inducing weapon will be guaranteed to inflict status buildup after performing a perfect evade, applying a very slight amount of status buildup.
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Teostra Blastpowder
Lv. 1 - Makes it easier to rid yourself of blastblight and slightly easier to inflict blast buildup on monsters.
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Chameleos Venomist
Lv. 1 - Halves poison/venom status duration, and makes it slightly easier to build up poison status on a monster.
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Action
Focus
Lv. 1 - Shortens charging time by 5%, and increases the fill rate of the long sword, dual blades, switch axe, charge blades and insect glaive's gauge by 5%.
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Quick Work
Lv. 1 - Ever so slightly increases the speed of actions that involve sheathing or transforming your weapon.
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Reload Speed
Lv. 1 - Slightly reduces reload time for bowguns.
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Recoil Down
Lv. 1 - Slightly reduces bowgun recoil.
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Firm Foothold
Lv. 1 - Very slightly reduces knockback when taking damage.
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Evade Extender
Lv. 1 - Very slightly extends evasion distance.
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Artful Dodger
Lv. 1 - Makes perfect evades ever so slightly easier to perform.
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Perfectionist
Lv. 1 - Automatically perform a perfect evade against an incoming attack at the cost of 100% of your Special Gauge.
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Bubbly Dance
Lv. 1 - Reduces the effects of bubbleblight.
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Power Prolonger
Lv. 1 - Ever so slightly extends the duration of the powered-up state granted by dual blades, long swords, hunting horns, gunlances, switch axes, charge blades and insect glaives.
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Defensive Loading
Lv. 1 - Reloads phial/ammo of charge blade/gunlance/heavy bowgun by 1 after guarding against a monster's attack.
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Evading Reload
Lv. 1 - Grants a 30% chance of phials/ammo being refilled by 1 when evading while equipped with a gunlance, charge blade, light bowgun or heavy bowgun.
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Ballistics
Lv. 1 - Slightly increases the optimal firing distance of your ammo/arrows.
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Spare Shot
Lv. 1 - 10% chance of ammo not being consumed upon use when equipped with a light bowgun or heavy bowgun.
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Concentration
Lv. 1 - Increases Special Gauge fill rate by 5%.
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Evasive Concentration
Lv. 1 - Fills Special Gauge by 7% after performing a perfect evade.
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Guard Concentration
Lv. 1 - Fills Special Gauge by 5% after guarding against a monster's attack.
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Lock On
Lv. 1 - Displays a lock-on button while hunting with a close-range weapon, allowing a specific monster body part to be targeted.
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Defense/Resistance
Defense Boost
Lv. 1 - Increases defense by 20.
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Last Stand
Lv. 1 - Increases defense by 50 when your health drops to 29% or lower.
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Shared Shield
Lv. 1 - Increases defense by 30 during a group hunt.
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Health Boost
Lv. 1 - Increases health by 10.
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Divine Blessing
Lv. 1 - 30% chance of reducing damage from a monster's attack by 50%.
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Litheness
Lv. 1 - Each time you evade, gain a 20% cut in damage for the next incoming attack (stacks to max 3 evades).
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Guts
Lv. 1 - Up to 1 time(s) per hunt, survive lethal damage taken at 70 health or above.
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Guard
Lv. 1 - Very slightly reduces damage and knockback when guarding against monster attacks.
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Guard Up
Lv. 1 - Allows you to guard against attacks that usually cannot be blocked.
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Special Insurance
Lv. 1 - Special Gauge can no longer be stolen, and is no longer reduced when fainting during a hunt.
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Earplugs
Lv. 1 - Nullifies the effects of weak monster roars, and slightly reduces the effects of strong monster roars.
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Tremor Resistance
Lv. 1 - Negates minor ground tremors.
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Windproof
Lv. 1 - Negates minor wind pressure and slightly reduces the effects of major wind pressure.
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Fire Resistance
Lv. 1 - Decreases damage from fire element monsters by 15%.
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Water Resistance
Lv. 1 - Decreases damage from water element monsters by 15%.
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Thunder Resistance
Lv. 1 - Decreases damage from thunder element monsters by 15%.
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Ice Resistance
Lv. 1 - Decreases damage from ice element monsters by 15%.
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Dragon Resistance
Lv. 1 - Decreases damage from dragon element monsters by 15%.
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Poison Resistance
Lv. 1 - 30% chance of preventing poison/venom status when damaged by a poison/venom inflicting attack.
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Paralysis Resistance
Lv. 1 - 30% chance of preventing paralysis status when damaged by a paralysis element attack.
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Sleep Resistance
Lv. 1 - 30% chance of preventing sleep status when damaged by a sleep element attack.
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Bleeding Resistance
Lv. 1 - 30% chance of preventing bleeding status when damaged by a bleeding-inducing attack.
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Blast Resistance
Lv. 1 - 30% chance of preventing blastblight status when damaged by a blast element attack.
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* Some event-exclusive skills are not listed.

