Stats
|
Grade
|
|
|
|
||
|---|---|---|---|---|---|
| 6 | 100 |
None |
Kirin Flashstorm Lv.1 |
Lock On Lv.1 |
None |
| 7 | 119 | ||||
| 8 | 139 |
1 |
Fighting Spirit Lv.1 |
||
| 9 | 160 | ||||
| 10 | 182 | ||||
| 10 Lv. 5 | 197 | ||||
Stats
Grade 6
Grade 7
Grade 8
Grade 9
Grade 10
Grade 10 Lv.5
Kirin Horn 1
Kirin Horn 2
Kirin Horn 3
Kirin Horn 4
Kirin Horn 5
Kirin Horn 5
Defense
100
119
139
160
182
197
Driftsmelt Slots
None
1
Equipment Skills
Associated Skills
Lv. 1
Makes it easier to get rid of paralysis and increases thunder element attack power by 10%.
Lv. 2
Makes it easier to get rid of paralysis and increases thunder element attack power by 15%.
Lv. 3
Makes it easier to get rid of paralysis and increases thunder element attack power by 25%.
Lv. 1
Displays a lock-on button while hunting with a close-range weapon, allowing a specific monster body part to be targeted.
Lv. 1
When the Special Gauge becomes full, damage dealt increases by 10% for 20 seconds.
Lv. 2
When the Special Gauge becomes full, damage dealt increases by 15% for 20 seconds.
Lv. 3
When the Special Gauge becomes full, damage dealt increases by 20% for 20 seconds.
Lv. 4
When the Special Gauge becomes full, damage dealt increases by 25% for 20 seconds.
Lv. 5
When the Special Gauge becomes full, damage dealt increases by 35% for 20 seconds.

