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Season 3: Curse of the Wandering Flames is here!MonsterNew FeatureSeasonUpdateWeaponView detailsMonsterNew FeatureSeasonUpdateWeaponSeason 3: Curse of the Wandering Flames is here!MonsterNew FeatureSeasonUpdateWeaponView detailsMonsterNew FeatureSeasonUpdateWeapon
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Gear up for Season 3: Curse of the Wandering Flames!
Hunters, A new season is on the horizon. As autumn sets in, prepare to dive into Season 3: Curse of the Wandering Flames! This major autumn update, launching alongside Monster Hunter Now’s first anniversary, is packed with fresh storylines and quests, along with the addition of Magnamalo, Rajang, and Aknosom, the Heavy Bowgun, and even more exciting new features to enjoy. What’s more, we’ll be celebrating our first anniversary with special events you won’t want to miss! Starting in September, we have plenty of updates lined up as a way of saying thank you to all our hunters. Get ready for an epic autumn hunt!
MonsterNew FeatureSeasonWeaponView detailsMonsterNew FeatureSeasonWeaponGear up for Season 3: Curse of the Wandering Flames!Hunters, A new season is on the horizon. As autumn sets in, prepare to dive into Season 3: Curse of the Wandering Flames! This major autumn update, launching alongside Monster Hunter Now’s first anniversary, is packed with fresh storylines and quests, along with the addition of Magnamalo, Rajang, and Aknosom, the Heavy Bowgun, and even more exciting new features to enjoy. What’s more, we’ll be celebrating our first anniversary with special events you won’t want to miss! Starting in September, we have plenty of updates lined up as a way of saying thank you to all our hunters. Get ready for an epic autumn hunt!
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Summer Update: Part I coming soon!
Update (June 11th JST): We have corrected an error in the description of the upcoming Gunlance in Monster Hunter Now. For detailed specifications, please wait for the Gunlance FAQ scheduled to be updated on June 13th at 0:00 AM, UTC. We apologize for any inconvenience this may cause. —————
Elder DragonEventMonsterNew FeatureWeaponView detailsElder DragonEventMonsterNew FeatureWeaponSummer Update: Part I coming soon!Update (June 11th JST): We have corrected an error in the description of the upcoming Gunlance in Monster Hunter Now. For detailed specifications, please wait for the Gunlance FAQ scheduled to be updated on June 13th at 0:00 AM, UTC. We apologize for any inconvenience this may cause. —————
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MAJOR update: The Vernal Invader and Monster Hunter Now Celebration 2024 continues!
Hunters, Get ready because the Spring Major Update is nearly here! Mark your calendars: Thursday March 14th is when The Vernal Invader goes LIVE! And that’s not all! As part of the ongoing Monster Hunter Now 2024 celebration we’re turning things up with quests commemorating the 6-month anniversary of Monster Hunter Now. And no Monster Hunter Now update would be complete without some epic hunts so you can look forward to more monsters: additional monsters and even subspecies appearing at Hunt-a-thon Points. Spring has sprung - so get ready, the season of slay is right around the corner!
EventMonsterNew FeatureUpdateWeaponView detailsEventMonsterNew FeatureUpdateWeaponMAJOR update: The Vernal Invader and Monster Hunter Now Celebration 2024 continues!Hunters, Get ready because the Spring Major Update is nearly here! Mark your calendars: Thursday March 14th is when The Vernal Invader goes LIVE! And that’s not all! As part of the ongoing Monster Hunter Now 2024 celebration we’re turning things up with quests commemorating the 6-month anniversary of Monster Hunter Now. And no Monster Hunter Now update would be complete without some epic hunts so you can look forward to more monsters: additional monsters and even subspecies appearing at Hunt-a-thon Points. Spring has sprung - so get ready, the season of slay is right around the corner!
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It's going to be a Lucky Lunar New Year!
Hunters, The Lunar New Year is upon us! Different regions celebrate the Lunar New Year in different ways, and we’re going to have some decorations and events of our own to celebrate it right here in Monster Hunter Now. You can look forward to hunting Pink Rathian in the field and at Hunt-a-thon Points, as well as gathering Fortune Lanterns for time-limited event quests. Don’t forget to grab event-exclusive equipment, including a new dragon-element hammer and dual blades, and head armor with Critical Boost! We wish you all a prosperous Lunar New Year and good fortune on all your hunts!
EventWeaponView detailsEventWeaponIt's going to be a Lucky Lunar New Year!Hunters, The Lunar New Year is upon us! Different regions celebrate the Lunar New Year in different ways, and we’re going to have some decorations and events of our own to celebrate it right here in Monster Hunter Now. You can look forward to hunting Pink Rathian in the field and at Hunt-a-thon Points, as well as gathering Fortune Lanterns for time-limited event quests. Don’t forget to grab event-exclusive equipment, including a new dragon-element hammer and dual blades, and head armor with Critical Boost! We wish you all a prosperous Lunar New Year and good fortune on all your hunts!
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Major Update: Fulminations in the Frost is here!
Hunters, Our first major update, Fulminations in the Frost, just dropped today! We’ve got a huge lineup of new things to enjoy, including two new weapon types and four new large monsters, as well as Hunt-a-thons and more. Get ready to join a whole flurry of hunts this winter!
MonsterUpdateWeaponView detailsMonsterUpdateWeaponMajor Update: Fulminations in the Frost is here!Hunters, Our first major update, Fulminations in the Frost, just dropped today! We’ve got a huge lineup of new things to enjoy, including two new weapon types and four new large monsters, as well as Hunt-a-thons and more. Get ready to join a whole flurry of hunts this winter!
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Upcoming adjustments to the game balance
Thank you for always playing and enjoying Monster Hunter Now! Part of our plan for this game is to release regular major updates every three months. Our first major update, out this December 2023, will bring new weapon types and even more new monsters to hunt! With the addition of new weapon types and monsters, we decided to adjust the game balance of existing monsters and weapon types based on your feedback and data in order to bring you an even more enjoyable experience. In Monster Hunter Now, we believe it’s important to achieve a good balance between the various weapon types. Some of the things we particularly paid attention to in development were: ・Are the characteristics of each weapon type being expressed accurately? ・Are the strengths of a particular weapon type too advantageous (or disadvantageous) beyond the original intent? While we took care to tune and balance things before launch, sometimes further adjustments are needed, based on how people are actually playing the game, and we believe that if any weapon type has deviated too far from its original intent, it should be strengthened, weakened, or otherwise adjusted. Our idea of balance is not to make all weapon types equal in strength. We believe that it is acceptable for certain weapon types to be temporarily rated higher than others, as long as it is not too extreme, adds depth to the gameplay, and allows for a variety of options for players. However, when a particular weapon type has an advantage over others for a sustained period of time, it may be necessary to make adjustments in a way that fills the gap and achieves balance. With all of this in mind, we decided to adjust the balance between close-range and long-range weapons as the main focus of this major update. Ideally, we want to achieve the following balance: ・With close-range weapons, a higher risk of taking damage should be offset with an exhilarating play experience with more destructive and consecutive attacks. ・With long-range weapons, a lower risk should require a more strategic approach to battle, in which hunters need to take into consideration how to best inflict damage. Currently, the development team feels that the close-range weapons are at too much of a disadvantage compared to the long-range weapons in terms of both risk and damage in hunts. To rebalance, long-range weapons have been adjusted to create the need for more accurate aiming, while close-range weapons have been adjusted to lessen the risk and difficulty in using them and to allow for a more fitting attack performance.
UpdateWeaponView detailsUpdateWeaponUpcoming adjustments to the game balanceThank you for always playing and enjoying Monster Hunter Now! Part of our plan for this game is to release regular major updates every three months. Our first major update, out this December 2023, will bring new weapon types and even more new monsters to hunt! With the addition of new weapon types and monsters, we decided to adjust the game balance of existing monsters and weapon types based on your feedback and data in order to bring you an even more enjoyable experience. In Monster Hunter Now, we believe it’s important to achieve a good balance between the various weapon types. Some of the things we particularly paid attention to in development were: ・Are the characteristics of each weapon type being expressed accurately? ・Are the strengths of a particular weapon type too advantageous (or disadvantageous) beyond the original intent? While we took care to tune and balance things before launch, sometimes further adjustments are needed, based on how people are actually playing the game, and we believe that if any weapon type has deviated too far from its original intent, it should be strengthened, weakened, or otherwise adjusted. Our idea of balance is not to make all weapon types equal in strength. We believe that it is acceptable for certain weapon types to be temporarily rated higher than others, as long as it is not too extreme, adds depth to the gameplay, and allows for a variety of options for players. However, when a particular weapon type has an advantage over others for a sustained period of time, it may be necessary to make adjustments in a way that fills the gap and achieves balance. With all of this in mind, we decided to adjust the balance between close-range and long-range weapons as the main focus of this major update. Ideally, we want to achieve the following balance: ・With close-range weapons, a higher risk of taking damage should be offset with an exhilarating play experience with more destructive and consecutive attacks. ・With long-range weapons, a lower risk should require a more strategic approach to battle, in which hunters need to take into consideration how to best inflict damage. Currently, the development team feels that the close-range weapons are at too much of a disadvantage compared to the long-range weapons in terms of both risk and damage in hunts. To rebalance, long-range weapons have been adjusted to create the need for more accurate aiming, while close-range weapons have been adjusted to lessen the risk and difficulty in using them and to allow for a more fitting attack performance.
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